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NPC Generator

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Advanced [show]


Bertram Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He wears his auburn hair up in a very large beehive style do. His face is scarred and worn.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the south. While studying, he fell in love. They married and had a son. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and doesn't want to be a tailor and was forced into it by his family

Flaws: Ugly, Terse. Bonds: Family, Immigrant, In love. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Bertram Gyula, Male Human Cleric 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 15 (+2)15 (+2)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp.


Social Check DCs


Raymond Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case, and he perpetually has his shortbow ready. His head has been shaved. His violet eyes are passionate and lively.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is frequently practicing swordplay.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Raymond reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Raymond Gracey, Male Human Rogue 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. Jet (90 gp). Sard (50 gp). Zircon (50 gp). Chrysoberyl (90 gp).


Social Check DCs


Reynard Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has done his best to style his silver hair to look like a famous performer. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Brewer, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and human compassion

Ideals: Athletic, Passionate, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Courier

Voice: Breathy voice

Attributes [hide]

Reynard Gladstone, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)8 (-1) 11 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 sp.


Social Check DCs


Simon Dumph, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and sports empty pouches on his belt. His black hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Simon Dumph, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)16 (+3) 17 (+3)18 (+4)
Skills Deception +7, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item.


Social Check DCs


Godfrey Huckabee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a black and brown handkerchief worn on his right side. He wears a colorful flower in his golden hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He comes from a rich southern family. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Rich, Nature, Has a crush. Occupation: Mayor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Godfrey Huckabee, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)11 (+0) 17 (+3)14 (+2)
Skills Athletics +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp.


Social Check DCs

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