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NPC Generator

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Advanced [show]


Balimaar Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is still thick. His amber eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He plays an instrument quite well.

History: From birth he was tutored by a cruel and relentless mentor. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: He's looking for his big break; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Artistic. Bonds: Poor, Attractive, Mentor. Occupation: Slave Trader

Voice: Uses lots of figures of speech

Attributes [hide]

Balimaar Garfield, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)5 (-3) 14 (+2)11 (+0)
Skills Nature -1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Trey Remington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fancy pastel suit. His white hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Ploughman, who enjoyed hunting, Trey was taken on many hunting expeditions. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is content

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Trey Remington, Male Human Barbarian 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 4 (-3)11 (+0) 7 (-2)12 (+1)
Skills Athletics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Wakefield, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears very tight pants and wife beaters, though occasionally he sports a black coat, and is pretty ugly. His silver hair is slicked back into a classic pompadour. He has a dull look in his hazel eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Armorer and was forced into it by his family.

Flaws: Ugly, Sensitive, Antagonistic, Mundane. Bonds: Family. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

John Wakefield, Male Human Commoner 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 14 (+2)14 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Elven, Terran, Infernal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Smoky quartz (60 gp).


Social Check DCs


Clerebold Watson, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and white robe with the hood down. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Shipwright, who enjoyed hunting, Clerebold was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Opinionated, Joker. Bonds: Nature, Job, Guardian. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Clerebold Watson, Male Human Warrior 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)15 (+2) 8 (-1)11 (+0)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Reynard Hampton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, constantly wearing a brown suit, yellow shirt, and green tie, and is pretty ugly. He keeps his golden hair in a flapper bob. His gray eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Through the years after Reynard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Reynard's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Ugly, Antagonistic, Insane. Bonds: Religious. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Reynard Hampton, Male Human Warlock 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 15 (+2)7 (-2)
Skills Animal Handling +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 900 sp. A miniature golden chest with tiny emeralds lining the top (130 gp).


Social Check DCs

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