Drogo Enfield, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears bulky violet painted plate armor. His auburn hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: When he was but 3 years old his parents immigrated from the west. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Philantrophist, Persistence. Bonds: Attractive, Family, Immigrant. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp. Blue quartz (5 gp). Coral (150 gp). Aquamarine (600 gp). Golden yellow topaz (600 gp).
Theobald Weston, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a fancy white suit. His hair, while still mostly red, has prominent grey streaks. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and wants his loneliness to end
Ideals: Gifted. Bonds: Attractive, Job, Family, Enemies, Has a crush. Occupation: Interpreter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Terran, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +7
Possessions: 600 gp. Zircon (70 gp).
Tim Langley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and yellow, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Tim's first love is himself. His second love is also himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is greedy; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Insane. Bonds: Rich, Attractive, In love. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 3000 sp. Violet garnet (600 gp).
Miles Hackney, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He dresses like a well dressed Healer does. He has a hunchback. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.
History: When he was but 4 years old his parents immigrated from the south. A gypsy cursed him at a young age, leading to his ugly appearance. In the meantime he has taken over work as a Healer and occasionally as a mercenary.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Healer
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
Possessions: 30 pp. 1 Minor magic item.
Manfred Branson, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket. He has a brown handlebar mustache and slicked back brown hair. This gray eyed easterner is not easily forgotten.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's in love; and he wants to meet his childhood hero
Flaws: Selfish, Shy. Bonds: Mentor, Adventurer, Has a crush. Occupation: Carter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold and topaz bottle stopper cork (800 gp). Silver comb with moonstones (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
