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Advanced [show]


Gilbert Crawford, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a black collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His hair is silver and curly. This blue eyed northerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has dedicated himself to building a better kind of golem.

Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Religious, Job, Adventurer, Family. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilbert Crawford, Male Human Wizard 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Violet garnet (1000 gp).


Social Check DCs


Trey Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with brown stripes complete with hood. His hair is long and golden with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his brother's freedom.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well

Bonds: Family, Adventurer, Attractive, Slave. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trey Fulton, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)7 (-2) 7 (-2)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Yardley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man is typically in his Dyer uniform. His white hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, William studied abroad. He worked as a nervous Dyer and found it very stressful. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly, Shy, Forgetful. Bonds: Job. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

William Yardley, Male Human Monk 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)13 (+1) 10 (+0)9 (-1)
Skills Athletics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Colby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large violet mantle and cape that has been intricately interwoven into his green robe. He is bald on top and has large brown tufts of hair around his ears. He wears an eyepatch.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the east. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Bernard Colby, Male Human Adept 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 10 (+0)11 (+0) 16 (+3)12 (+1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 10000 cp.


Social Check DCs


Anselm Holton, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are green.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He now mingles about in high society.

Motivation: Further expansion of business.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Anselm Holton, Male Human Bard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp. Red spinel (120 gp). Deep green spinel (120 gp). Brown-green garnet (120 gp).


Social Check DCs

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