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NPC Generator

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Advanced [show]


Adelard Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered tan stockings. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a cross on it. His long black hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born several months after his father was called into army service. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Antagonistic. Bonds: Enemies, Military, Adventurer. Occupation: Beggar

Voice: Strong lisp

Attributes [hide]

Adelard Tyndall, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 10 (+0)6 (-2) 13 (+1)14 (+2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 14000 cp. Silver pearl (90 gp). Hematite (7 gp).


Social Check DCs


Adelard Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He comes from a rich northern family. He worked as a nervous Fletcher and found it very stressful. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and to clean up the streets

Ideals: Athletic. Bonds: Job, Adventurer, Rich, Family, Guardian. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Adelard Rodney, Male Human Barbarian 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 73 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Arcana +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Blue sapphire (1600 gp). Fiery yellow corundum (1600 gp). Banded agate (5 gp).


Social Check DCs


Aldous Breeden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple brown robe with red stripes complete with hood. His white hair is smooth and relatively long. His gray eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Antagonistic, Addict. Bonds: Rich. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Aldous Breeden, Male Human Cleric 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)14 (+2) 11 (+0)17 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp. Sapphire pendant on gold chain (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Yardley, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is also unnaturally pale. His white hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south to a Layabout, Gilbert learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Addict, Antagonistic. Bonds: Adventurer, Job. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Yardley, Male Human Barbarian 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)17 (+3) 16 (+3)12 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Don Norton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Mason. His small hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He then took over the family business and is one of the better Mason for hire.

Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Shy. Bonds: Job, Adventurer, Immigrant. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Don Norton, Male Human Warrior 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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