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Advanced [show]


Trym Branson, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is still thick. His eyes are a pleasant amber.

Personality: Eccentric and domineering, Trym will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent mother; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Justice. Bonds: Attractive, Mentor. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Trym Branson, Male Human Warlock 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 17 (+3)14 (+2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 700 gp.


Social Check DCs


Don Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with pastel and brown striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His blonde hair is knotted and matted. His eyes are brown and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is a Slaad in disguise. A gifted student he started as a Architect, but he got bored and became a Spy. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Flaws: Insomniac, Ugly. Bonds: Adventurer, Job, Family. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Don Tinley, Male Human Rogue 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)11 (+0) 13 (+1)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp. Banded agate (4 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Brixton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses like a well dressed Sailor does. He wears a wide-brimmed hat to cover his moderate length white hair. His eyes are hazel and catlike.

Personality: Geoffrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Geoffrey hails from a village terrorized by gnolls. He was an apprentice working in his mother's forge. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Bonds: Job, Has a crush, Enemies. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Brixton, Male Human Paladin 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 65 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length brown hair. His face is scarred and worn.

Personality: He is almost excessively polite to everyone, even when angry. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Ruler mother left him crippled. He now spends his time doing works of charity.

Motivation: To get a good night's sleep; and he's in love

Ideals: Philantrophist. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Hunter Thackeray, Male Human Druid 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)16 (+3) 13 (+1)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2400 sp.


Social Check DCs


Drogo Kensley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is well dressed, constantly wearing a blue suit, white shirt, and brown tie. His auburn hair is cut jaggedly and amateurishly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Drogo was raised in a hard working conservative environment. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Banker like his father before him.

Motivation: To be a Stableman again.

Ideals: Professionalism, Gifted. Flaws: Addict, Fearful. Bonds: Job. Occupation: Banker

Voice: Raspy

Attributes [hide]

Drogo Kensley, Male Human Rogue 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)15 (+2) 17 (+3)10 (+0)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs

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