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NPC Generator

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Advanced [show]


Hugh Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. His blue eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a son. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and he feels threatened by others

Flaws: Mundane, Fearful, Disease. Bonds: Poor, In love. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Hugh Clayton, Male Human Warrior 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 5 (-3)17 (+3) 15 (+2)14 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Abyssal, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Nicholas Yorke, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bald on top and has large white tufts of hair around his ears. His thin eyebrows rest above his beady brown eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and regain custody of his son

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Military, Family. Occupation: Doctor

Voice: Draws out vowels

Attributes [hide]

Nicholas Yorke, Male Human Commoner 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)15 (+2) 9 (-1)15 (+2)
Skills History +5, Survival +2
Senses Passive Perception 9
Languages Common, Infernal, Celestial
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Everard Davenport, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a faded coat and loose pants complete with top hat. His chestnut hair is braided into rings. His gray eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Everard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He got into the Adventurer business at a young age. His first spouse was a Mayor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.

Motivation: Regain custody of his daughter; and to unite with his brother

Ideals: Optimist. Bonds: Family, Job, Adventurer. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Davenport, Male Human Wizard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 19000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Shane Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. His head has been shaved. He has a dull look in his amber eyes.

Personality: Calm and collected, he is a well trained Masseuse. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.

History: A powerful brothel owner made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Rich, Job, Mentor. Occupation: Masseuse

Voice: Eastern European accent

Attributes [hide]

Shane Dudley, Male Human Bard 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan, Infernal
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Golden circlet with four aquamarines (2000 gp). Embroidered and bejeweled glove (2000 gp).


Social Check DCs


Clerebold Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey tunic with blue highlights, and long pastel pants that bunch up around his shoes. He has dyed his greying golden hair a little too much giving a sharp golden color. His thin eyebrows rest above his beady blue eyes.

Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Bricklayer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Clerebold Bentham, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2400 sp. Moonstone (50 gp).


Social Check DCs

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