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Advanced [show]


Guy Harlow, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Seamstress. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Seamstress business at a young age. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and sabotage a competitor

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Job, Slave, Immigrant. Occupation: Seamstress

Voice: Thin and wheezing

Attributes [hide]

Guy Harlow, Male Human Wizard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Norman Barlow, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a violet suit, tan shirt, and yellow tie. His golden hair has been sun bleached extensively. His eyes, though not visible through his cowl, are hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent father

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Military, Adventurer. Occupation: Spy

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Barlow, Male Human Commoner 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills History +4, Survival +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his halberd. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Robert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a great chef.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and he'd like to take his coworkers down a peg

Ideals: Artistic, Gifted, Entrepeneur. Bonds: Attractive. Occupation: Weaver

Voice: Hollow voice

Attributes [hide]

Robert Tinley, Male Human Rogue 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)7 (-2) 8 (-1)9 (-1)
Skills Acrobatics +4, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 gp. Moss agate (7 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Barlow, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man prefers to wear green pants and tee shirts. His white hair is singed and shortened. His eyes are a pleasant green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Optimist, Justice. Flaws: Ugly. Bonds: Religious. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Ernest Barlow, Male Human Adept 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 40 pp.


Social Check DCs


Diggory Beitz, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears a black shirt with thin green vertical stripes and black pants. His red hair is long and unkept. His eyes are hazel and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the west. His mother took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and sabotage a competitor

Flaws: Ugly, Mundane. Bonds: Job, Poor, Nature. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Beitz, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 cp. Iolite (40 gp). Pink pearl (90 gp).


Social Check DCs

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