Gilbert Ashton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. He sports a long chestnut beard, and similarly colored long hair. His eyes are a pleasant green.
Personality: Eccentric and domineering, Gilbert will drive conversation. He is lazy and tries to find solutions quickly.
History: Gifted from a young age, Gilbert studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Extrovert, Gifted. Flaws: Lazy. Occupation: Crown-heir
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 pp. Malachite (16 gp).
Alexandre Landon, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His golden hair is kept up in a ponytail inside a small hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: A strong sense of loyalty to Human people.
Flaws: Insomniac, Antagonistic, Racist. Bonds: Attractive, Poor. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Tiger eye turquoise (4 gp). Citrine (20 gp). Golden pearl (60 gp). 1 Minor magic item.
Bertram Soames, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. His hair is short and chestnut. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.
History: Bertram was raised in a hard working conservative environment. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.
Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job
Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Job, In love. Occupation: Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 500 gp. White pearl (40 gp). Blue star sapphire (1300 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item.
Reynard Graham, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. He keeps his blonde hair in a flapper bob. His brown eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He comes from a rich western family. He helped his mother out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Spy again.
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Rich, Job. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 70 pp.
Guy Reed, Male Human [Permalink]
Personal [hide]
Description: This malnourished man usually wears his violet robe and has his scythe always slung over his shoulder. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant amber.
Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the west, but his parents moved at a very young age to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Carpenter.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted. Bonds: Poor, Job, Immigrant, Mentor. Occupation: Carpenter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 6 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
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