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NPC Generator

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Advanced [show]


Guy Remington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long black hair reaches down to his waist. He has violet eyes.

Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Guy was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and an old rival family wants him found

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Family. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Remington, Male Human Expert 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 14 (+2)6 (-2)
Skills Deception +0, History +4
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kyle Conway, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a red and black robe with the hood down. His blonde hair, when down, is lengthy. His green eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Kyle took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: Shy. Bonds: Guardian. Occupation: Brewer

Voice: High pitched and raspy

Attributes [hide]

Kyle Conway, Male Human Cleric 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 17 (+3)11 (+0)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 80 pp.


Social Check DCs


Gerald Blakeley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Miller. His tied-back hair is silver. He has amber eyes.

Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Gerald took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic, Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Miller

Voice: Rolls R's

Attributes [hide]

Gerald Blakeley, Male Human Barbarian 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 39 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Insight +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: A pair of silk slippers encrusted with tiny pearls. (80 gp). An abacus with copper, silver and gold markers (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey costume with the symbols of luck on his torso. He keeps his brown hair in a flapper bob. His brown unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.

History: Everard was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Ugly, Disease, Shy. Bonds: Job, Poor. Occupation: Slave Trader

Voice: Hissing voice

Attributes [hide]

Everard Copeland, Male Human Commoner 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)16 (+3) 7 (-2)10 (+0)
Skills Animal Handling +1, Investigation +6
Senses Passive Perception 8
Languages Common, Aquan, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Henry Kirby, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is well dressed, but even with his fine clothing he looks run-down. His whole body is exceptionally muscular. He has moderate length chestnut hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Henry hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of southern immigrants he idolized his father. His childhood dream was to be a Shoemaker, but he was a colossal failure. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Expand his business; and to reunite with his absent father

Ideals: Artistic. Bonds: Immigrant, Religious, Job, Family. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Henry Kirby, Male Human Warlock 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)13 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 300 gp.


Social Check DCs

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