Norman Thorpe, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and he perpetually has his warhammer ready. His chestnut hair is unkempt and raggedy. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.
History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Miller job and began his own company from there.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and sabotage a competitor
Ideals: Fighting, Logical. Flaws: Ugly, PTSD. Bonds: Poor, Job. Occupation: Miller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
Guy Badger, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his chestnut hair in a pixie cut. His eyes are likewise blue. His teeth are white and perfect.
Personality: Calm and collected, he is a well trained Healer. He does not trust anyone and sleeps with one eye open.
History: He was always a brilliant, if unscrupulous mind. His childhood dream was to be a Mayor, but he was a colossal failure. He inherited the family business which he has now maintained for 2 years.
Motivation: To get a good night's sleep.
Ideals: Logical. Flaws: Insomniac, Insane. Bonds: Attractive, Job. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 100 gp. Rich purple corundum (500 gp). Bloodstone (20 gp). 1 Minor magic item.
Jocelyn Haley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His auburn hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Jocelyn will drive conversation. He is able to fit into much smaller and tighter spaces than normal.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Extrovert, Gifted. Flaws: Mundane. Bonds: Rich, Job. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Reynard Byron, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this southern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is cut jaggedly and amateurishly. His eyes are hazel and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Athletic. Flaws: Addict, Impulsive. Bonds: Rich, Adventurer. Occupation: Sage
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Rose (40 gp).
Theodoric Van Es, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a black and green handkerchief worn on his right side. He keeps his silver hair in a flapper bob. His gray eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Theodoric was raised in a hard working conservative environment. A gifted student he started as a Merchant, but he got bored and became a Seamstress. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business; and a strong sense of loyalty to human people
Flaws: Disease, Racist. Bonds: Guardian, Enemies, Job. Occupation: Seamstress
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
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