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Hubert Riley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. His hair is long and brown with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. He wears a mask on his face.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk; and money/treasure

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Rich, Family, Adventurer. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hubert Riley, Male Human Adept 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 200 gp.


Social Check DCs


Bernard Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered violet stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His blonde hair is heavily combed to the right. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bernard is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bernard took refuge in the old dungeon and found the beat up axe and armor he uses now. He was granted arcane powers by his dying sister.

Motivation: Wants to open a new tavern; and regain custody of his daughter

Ideals: Gifted, Justice. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Sage

Voice: Hard of hearing, loud

Attributes [hide]

Bernard Mori, Male Human Warlock 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 30 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Westcott, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and wears a custom-built plate barding that's adorned with violet lining and desert motifs. His head has been shaved. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the east. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice, Joker. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Theobald Westcott, Male Human Warlock 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Bertram Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His head has been shaved. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. His psionic abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's in love; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Stylist

Voice: Scandinavian accent

Attributes [hide]

Bertram Brandon, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 9 (-1)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2100 sp.


Social Check DCs


John Colby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears just a tan suit. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Insomniac, PTSD. Bonds: Military. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

John Colby, Male Human Expert 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs

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