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Advanced [show]


Cory Wheatley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tan tunic with blue highlights, and long brown pants that bunch up around his shoes, and a wedding ring on his right hand. He has styled his auburn hair well, parting it to the right. His eyes are hazel and beady.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. After coming to the age of reason, Cory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: In love, Immigrant, Adventurer. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Cory Wheatley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Climber’s kit.


Social Check DCs


Patrick Shipley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His blonde hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Patrick began to lead the lost caravan. He has worked as a Apothecary like his mother before him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is wracked by social anxiety

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Enemies, Job. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Patrick Shipley, Male Human Paladin 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 10000 cp. 1 Magnifying glass.


Social Check DCs


Nicholas Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears baggy white pantaloons and a tan scarf. He has white hair. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with lycanthropy at a very young age, Nicholas has worked very hard to control his curse. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Passionate, Fighting. Flaws: Disease. Bonds: Rich. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Nicholas Copeland, Male Human Warrior 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 15 (+2)15 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 500 gp.


Social Check DCs


Arnold Ashton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Tanner does. He has wavy white hair. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed. Bonds: Job, Family, Military. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Arnold Ashton, Male Human Warrior 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)3 (-4) 10 (+0)15 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


John Coombs, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses like a well dressed Hunter does. His whole body is exceptionally muscular. He keeps his silver hair in a pixie cut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the north, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

John Coombs, Male Human Monk 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)9 (-1) 9 (-1)11 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Simple lock.


Social Check DCs

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