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Advanced [show]


Heward Rutland, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is brown, silky, and of moderate length. His amber unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with his god.

History: He got into the Bookbinder business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 13 years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Religious, Job. Occupation: Bookbinder

Voice: Hard of hearing, loud

Attributes [hide]

Heward Rutland, Male Human Expert 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 11 (+0)17 (+3)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Charles Conway, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. He is bald on top and has large silver tufts of hair around his ears. His eyes are violet and beady.

Personality: He loves telling others what to do and how they should feel about things. He plays an instrument quite well.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Server, and he later adopted a second daughter.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Athletic, Opinionated, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Server

Voice: French accent

Attributes [hide]

Charles Conway, Male Human Sorcerer 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)7 (-2) 7 (-2)13 (+1)
Skills Deception +3, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Tanglefoot bags. 1 Tanglefoot bags. 3 Alchemist’s fire. 3 Alchemist’s fire.


Social Check DCs


Don Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a yellow scarf. He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His long white hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Mentor, Adventurer. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Don Rodney, Male Human Ranger 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 pp. Fire opal pendant on a fine gold chain (1100 gp). Fire opal pendant on a fine gold chain (1100 gp). Brass mug with jade inlays (200 gp). 1 Bullseye lantern. 1 Masterwork Thieves’ tools.


Social Check DCs


Everard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries whips. His black hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.

History: Everard was born with his mother's beautiful face. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Everard Birkenhead, Male Human Adept 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)8 (-1) 12 (+1)15 (+2)
Skills Medicine +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 500 gp.


Social Check DCs


Norman Ramsey, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely blue suit with black socks and a vest with buckled shoes. He has no hair. He has gray eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Fletcher and found it very stressful. He now owns his own business.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Family, Job. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norman Ramsey, Male Human Bard 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)14 (+2) 7 (-2)11 (+0)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 8
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 300 gp. Deep blue spinel (900 gp). Iolite (20 gp). Azurite (5 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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