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Advanced [show]


Wymar Darby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in tan turtlenecks beneath a green coat with white slacks. His brown hair is knotted and matted. His gray eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Bonds: Immigrant, Adventurer. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Wymar Darby, Male Human Wizard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 17 (+3)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 19000 cp. Amethyst (160 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anthony Darby, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is smooth and relatively long. His violet eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Carpenter in town.

History: He was born in the east, but his parents moved at a very young age to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He became a Carpenter soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Addict. Bonds: Attractive, Job, Immigrant. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Anthony Darby, Male Human Ranger 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp. Chalcedony (60 gp). Zircon (60 gp).


Social Check DCs


Trey Blyth, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is still thick. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his sister before him, after school he went straight into learning to become a Ploughman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he's in love

Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Has a crush. Occupation: Ploughman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trey Blyth, Male Human Barbarian 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 2000 sp.


Social Check DCs


Randal Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of monstrous two handed axes on his belt, each one with a emerald on the hilt. His black hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Passionate, Entrepeneur. Flaws: Ugly, Addict. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Randal Wellington, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)9 (-1) 10 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gunter Berkeley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. He has shaved his head bald. His violet eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. Gunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants to meet his childhood hero; and his relatives are trying to arrange a marriage

Flaws: Shy. Bonds: Family, Nature, Adventurer. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Berkeley, Male Human Commoner 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4

Possessions: 5000 sp. Sard (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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