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NPC Generator

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Advanced [show]


Tim Bradford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He wears a top hat to cover his moderate length white hair. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Fearful, Antagonistic. Bonds: Nature, In love. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Tim Bradford, Male Human Warrior 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 9 (-1)18 (+4)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 9
Languages Common, Giant, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. Citrine (50 gp). Obsidian (7 gp). Black pearl (800 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Aldous Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears red painted combat armor at almost all times. His white hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Gifted. Flaws: Emotional, Ugly. Bonds: Adventurer. Occupation: Cook

Voice: Boston accent

Attributes [hide]

Aldous Marlowe, Male Human Monk 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 sp.


Social Check DCs


Gerard Marleigh, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His golden hair is braided into rings. His hazel eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: He got into the Locksmith business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up work as a Locksmith and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Layabout again.

Ideals: Persistence. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Gerard Marleigh, Male Human Bard 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 17 (+3)11 (+0)
Skills Nature +5
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 400 gp. Brass mug with jade inlays (100 gp). 1 Full Plate. 1 Banded mail.


Social Check DCs


William Pickering, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and prefers to wear black pants and tee shirts. His white hair is lengthy and is close to two feet long. This hazel eyed southerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the south to a Tanner, William learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Immigrant, Debt. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

William Pickering, Male Human Paladin 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Stealth +2, Survival +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 10000 cp. Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Hale, Male Human [Permalink]

Personal [hide]

Description: This northern man likes to wear ponchos typically of a light blue in addition to tight pants. His clothes are grease stained in places. With a patchy silver beard and wild silver hair. This brown eyed northerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Blacksmith business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him; and expand his business

Ideals: Impeccable. Flaws: Shy, Forgetful. Bonds: Poor, Immigrant, Job. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Heward Hale, Male Human Warrior 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 69 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +6, Medicine +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +2

Possessions: 800 gp. Sard (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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