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Advanced [show]


Theodoric Lancaster, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and wears a tight fitting yellow shirt and pants. He has a blonde handlebar mustache and slicked back blonde hair. He has gleaming, smiling blue eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Ruler.

Motivation: He wants to get laid; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Attractive, Has a crush. Occupation: Ruler

Voice: Complex vocabulary, royal

Attributes [hide]

Theodoric Lancaster, Male Human Aristocrat 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)5 (-3) 10 (+0)11 (+0)
Skills Performance +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 30000 cp. Embroidered and bejeweled glove (2000 gp). Cloth of gold vestments (150 gp). Silver ewer (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Hunter Tickle, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is renowned for his bright green suits and hats. His red hair is unkempt and raggedy. This green eyed northerner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Shepherd, Hunter learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult.

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Shepherd

Voice: Raspy

Attributes [hide]

Hunter Tickle, Male Human Druid 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Deception +4, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 500 gp. Red garnet (70 gp). Brown-green garnet (70 gp). 1 Minor magic item.


Social Check DCs


Guy Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears yellow leather gloves, a yellow jacket, and tight pants. He has a slight overbite and is overall scrawny. His red hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are white and perfect.

Personality: Eccentric and domineering, Guy will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in hammer use. Days after completing his studies, news broke out that his hometown was attacked by illithids. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Many illithids want him driven away.

Ideals: Extrovert, Fighting. Bonds: Attractive, Slave, Enemies. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Guy Mitchell, Male Human Wizard 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)8 (-1) 10 (+0)9 (-1)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Percival Brady, Male Human [Permalink]

Personal [hide]

Description: A 5'6" northern man, he wears bulky tan painted plate armor. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing music.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants his loneliness to end; and money/treasure

Ideals: Artistic, Gifted. Flaws: Greedy. Bonds: Rich, Has a crush. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Percival Brady, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 gp. Aquamarine (700 gp). Black pearl (700 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Washington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears professional attire. He has a silver handlebar mustache and slicked back silver hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the north was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Ideals: Joker, Logical. Bonds: Attractive, Poor, Immigrant. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

John Washington, Male Human Aristocrat 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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