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NPC Generator

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Advanced [show]


Anselm Southey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and wears a fine chain shirt which he covers with grey colored cloaks and clothing. He sports a flattop hair cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the north to a Healer, Anselm learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To prove his worth to the world; and balancing his hectic life and new healer responsibilities is difficult

Flaws: Antagonistic, Impulsive. Bonds: Rich, Job, Enemies. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Anselm Southey, Male Human Bard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)7 (-2) 9 (-1)12 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Randal Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt with thin brown vertical stripes and tan pants. He is physically well-built. His white hair is long and unkept. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He has achieved small success as a Stableman.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Randal Dudley, Male Human Cleric 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)17 (+3) 13 (+1)18 (+4)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Hartford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Priest. He never wears the same outfit twice, unless he absolutely has to.

History: His mother raised him in a mountain cabin. He has had some formal singing training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels kind of lost in life; and balancing his hectic life and new priest responsibilities is difficult

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Job, Nature. Occupation: Priest

Voice: Pronounces O like U

Attributes [hide]

Rolf Hartford, Male Human Warlock 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1000 gp. Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Spaulding, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green shirt with thin black vertical stripes and brown pants. His black hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the north was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Immigrant, Religious. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Gerald Spaulding, Male Human Aristocrat 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)11 (+0) 7 (-2)14 (+2)
Skills Athletics +3, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Charles Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. His brown hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the north. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His father raised him in a mountain cabin. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Pacifist. Flaws: Secretive. Bonds: Attractive, Nature, Debt. Occupation: Weaver

Voice: Dark and ominous

Attributes [hide]

Charles Nibley, Male Human Adept 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)13 (+1) 12 (+1)10 (+0)
Skills Athletics +2, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 500 gp.


Social Check DCs

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