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Advanced [show]


Lance Walpole, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black costume with the symbols of magic on his torso. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He struck the Farmer job and began his own company from there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Lance Walpole, Male Human Cleric 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 67 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)12 (+1) 12 (+1)9 (-1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with yellow highlights, and long green pants that bunch up around his shoes. His red hair is heavily combed to the left. His eyes are likewise violet.

Personality: Abrasive and pushy, he has a hard time making friends. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and to unite with his brother

Flaws: Antagonistic, Impulsive, Mundane. Bonds: Military, Family. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Heward Hamilton, Male Human Druid 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. 1 Darkwood Shield.


Social Check DCs


William Moreno, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports pastel clothing, slightly heavier than average wear. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Further he is a bit of a stoner and is frequently out of it.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Optimist. Flaws: Addict. Bonds: Slave, Adventurer, Has a crush. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Moreno, Male Human Commoner 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Alex Kelsey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a large black jacket. His golden hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alex took refuge in the old dungeon and found the beat up kukri and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern

Ideals: Professionalism. Flaws: Insane, Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alex Kelsey, Male Human Fighter 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Ashley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a worn and beaten armor. He sports a flattop hair cut. His eyes are blue and catlike.

Personality: He has always had a great fascination with Human culture. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He inherited the family business which he has now maintained for 2 years.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting. Flaws: Racist, Insane, Fearful. Bonds: Job. Occupation: Body Guard

Voice: Speaks with back of mouth

Attributes [hide]

Hunter Ashley, Male Human Aristocrat 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)17 (+3) 14 (+2)12 (+1)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Terran, Gnoll, Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 200 gp. White pearl (70 gp). Black pearl (400 gp). Jade (70 gp).


Social Check DCs

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