Henry Blakeley, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey wide-brimmed hat and grey clothes. He is muscular with a powerful set of arms. He sports a long black beard, and similarly colored long hair. His eyes are a pleasant amber.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in a small forest village. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he is content
Ideals: Logical. Flaws: Mundane, Antagonistic. Bonds: Mentor, Nature, Religious. Occupation: Dilettante
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Silver comb with moonstones (100 gp). 4 Tanglefoot bags. 4 Tanglefoot bags. 1 Smokesticks.
Manfred Wallace, Male Human [Permalink]
Personal [hide]
Description: A 5'2" eastern man, he wears a blue shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He wears his red hair down. His eyes are likewise green.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.
History: Manfred hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Fletcher for hire.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Ideals: Justice. Flaws: Insane. Bonds: Enemies, Job. Occupation: Fletcher
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 5000 sp. 1 Minor magic item.
Alex Clayden, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His hair is long and brown with streaks of chestnut, and is pulled back with small pastel clips. His beard is chestnut, braided, and well cared for. This hazel eyed southerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Alex embodies much of what other species detest in the Humans. He is afraid of women and trembles around them
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered south to less war torn lands. After a long history of fighting, Alex and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Antagonistic, Shy, PTSD. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 3 Holy water.
Wymar Weld, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a white vest and prefers blue and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Religious, Mentor. Occupation: Barber
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Roger Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This man very much looks the part of a Shoemaker, and sports empty pouches on his belt. He has moderate length blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Roger took refuge in the old dungeon and found the beat up hammer and armor he uses now. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Nature, Immigrant. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Gnoll, Auran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 6000 sp. Smoky quartz (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!