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Advanced [show]


Diggory Weston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting pastel shirt and pants. His white hair is cut jaggedly and amateurishly. He has several tiny aquamarine earrings on each ear.

Personality: Diggory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Impeccable, Optimist, Persistence. Flaws: Disease. Bonds: Rich. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Diggory Weston, Male Human Barbarian 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)8 (-1) 9 (-1)17 (+3)
Skills Intimidation +6, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Gold and topaz bottle stopper cork (1000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item.


Social Check DCs


Arnold Marlee, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He dresses well, typically a more casual-formal manner. His hair, while still mostly white, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Confrontational and typically high on some drug or another. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Religious, Poor. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Arnold Marlee, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)13 (+1) 9 (-1)16 (+3)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Banded mail. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Anselm Rutland, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his scythe ready. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Rutland, Male Human Bard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)14 (+2) 15 (+2)8 (-1)
Skills Athletics +0, Insight +4
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Anselm Hadlee, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair and beard is wavy and long. He is baby faced.

Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the large cave and found the beat up axe and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Flaws: Impulsive, Disease. Bonds: Adventurer, Military, Nature. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Anselm Hadlee, Male Human Commoner 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 11 (+0)8 (-1)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Abram, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears blue cloth garments or leather armor. He is an epitome of beauty. His long chestnut hair reaches down to his waist. His green eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Human culture. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Flaws: Racist, PTSD. Bonds: Attractive, Rich, Adventurer. Occupation: Stylist

Voice: Prounounces S like Z

Attributes [hide]

Jocelyn Abram, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)7 (-2) 16 (+3)5 (-3)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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