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Advanced [show]


Kyle Milton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of magic around his neck, and a lance on his belt. His brown hair is singed and shortened. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others

Ideals: Fighting, Athletic. Flaws: Ugly, Shy, Fearful. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Kyle Milton, Male Human Bard 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Athletics +1, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Solomon Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His hair is greying and his face has many wrinkles. He has gleaming, smiling amber eyes.

Personality: Solomon wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Solomon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Adventurer, Military, Job. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Solomon Ainsley, Male Human Aristocrat 9
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 83 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)13 (+1) 18 (+4)13 (+1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1000 gp. Tiger eye turquoise (13 gp). Moonstone (50 gp). Amethyst (60 gp). Rich purple corundum (600 gp). Aquamarine (1500 gp). Golden pearl (60 gp).


Social Check DCs


Patrick Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a scimitar. His auburn hair is unkempt and raggedy. His violet eyes peer out from beneath his small green hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He served in the navy to pay for his family's outstanding loans. When Patrick reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Poor, Military. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Patrick Wilberforce, Male Human Warlock 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Athletics +6, Survival +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 20000 cp.


Social Check DCs


Geoffrey Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He carries with him a set of longswords on his belt, each one with a amber on the hilt. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Attractive. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Geoffrey Fidget, Male Human Warrior 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Thomas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear flannel. He has a very tight haircut. His eyes are likewise green.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Ideals: Joker. Flaws: Selfish. Bonds: Adventurer, Family, Military. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Thomas Birkenhead, Male Human Ranger 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 9 (-1)19 (+4)
Skills History +4, Persuasion +7
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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