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NPC Generator

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Advanced [show]


Solomon Bentham, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. His moppish silver hair is in a traditional bowl cut. He has green eyes.

Personality: Cocky and sure of himself, he believes he is the best Slave Trader born in the past three hundred years. A true patriot, Solomon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Slave Trader.

Motivation: Further expansion of business.

Bonds: Attractive, Job, Military, Nature, Enemies. Occupation: Slave Trader

Voice: Sighs a lot, exhausted

Attributes [hide]

Solomon Bentham, Male Human Rogue 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 10000 cp. Rhodochrosite (15 gp).


Social Check DCs


Kyle Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black small hat and black clothes. His hair, while still mostly chestnut, has prominent grey streaks. His thin eyebrows rest above his beady blue eyes.

Personality: Eccentric and domineering, Kyle will drive conversation. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born in the north his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Armorer for hire.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor, Job. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Kyle Beckwith, Male Human Aristocrat 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)10 (+0) 7 (-2)10 (+0)
Skills Athletics +6, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerard Heiser, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is still thick. His fierce amber eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Shoemaker, but he was a colossal failure. He now owns his own business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business

Ideals: Optimist, Justice. Flaws: Mundane, Greedy. Bonds: Job. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Gerard Heiser, Male Human Monk 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 11 (+0)6 (-2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Wymar Whitby, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern man is dressed in a clean grey cloak covering his clean studded leather. His auburn hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Athletic, Professionalism. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Performer

Voice: Pronounces difficult words wrong

Attributes [hide]

Wymar Whitby, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 35000 sp.


Social Check DCs


Ernest Budd, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in violet turtlenecks beneath a black coat with yellow slacks. His moppish blonde hair is in a traditional bowl cut. His gray eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.

History: The child of a Cartwright, who enjoyed hunting, Ernest was taken on many hunting expeditions. A freak accident while working with his Cartwright father left him crippled. He has never given up on his poetry dream.

Motivation: He is unsatisfied with his job; and to be a cartwright again

Ideals: Persistence, Artistic. Flaws: Disease. Bonds: Nature, Job. Occupation: Detective

Voice: American accent

Attributes [hide]

Ernest Budd, Male Human Rogue 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)13 (+1) 17 (+3)8 (-1)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Star rose quartz (60 gp). 1 Half-Plate.


Social Check DCs

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