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NPC Generator

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Advanced [show]


Odo Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears a feathered hat to hide his balding. He has several tiny amethyst earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born in the south to a Adventurer, Odo learned a great deal about his mother's area of expertise. He worked as a nervous Adventurer and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Disease. Bonds: Attractive, Rich, Enemies, Job. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Odo Windsor, Male Human Monk 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Everard England, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His golden hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Joker. Flaws: Racist, Mundane. Bonds: Attractive. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Everard England, Male Human Barbarian 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 10 (+0)11 (+0)
Skills Athletics +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 16000 cp. Fiery yellow corundum (700 gp). Carnelian (80 gp). Banded agate (12 gp). 1 Minor magic item.


Social Check DCs


Miles Harlan, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his tan robe. He is portly but not overly obese. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Slave Trader.

Motivation: Revenge; and he would like to get married and retire

Bonds: Enemies, Adventurer, Military, Job, Has a crush. Occupation: Slave Trader

Voice: Gruff and masculine

Attributes [hide]

Miles Harlan, Male Human Aristocrat 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 17 (+3)8 (-1) 13 (+1)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Trym Milton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple black robe with white stripes complete with hood. He has a long silver beard with little hanging trinkets. This brown eyed northerner is not easily forgotten.

Personality: He can speak with the recently deceased. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north to a Soapmaker, Trym learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. In the meantime he has taken over work as a Soapmaker and occasionally as a mercenary.

Motivation: Sabotage a competitor; and to be a cartwright again

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Soapmaker

Voice: Shortens vowels

Attributes [hide]

Trym Milton, Male Human Monk 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)12 (+1) 9 (-1)17 (+3)
Skills Deception +5, Investigation +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Reynard Churchill, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair is blonde and curly. His amber eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Reynard hails from a village terrorized by gnolls. From there he went from mercenary job to mercenary job. By chance he met his sister recently and the two have been together since.

Motivation: Many gnolls want him driven away.

Flaws: Selfish. Bonds: Family, Enemies, Adventurer. Occupation: Knight

Voice: Posh accent

Attributes [hide]

Reynard Churchill, Male Human Barbarian 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 90 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Black velvet mask with numerous citrines (170 gp). Silver comb with moonstones (900 gp). Gold music box (2000 gp).


Social Check DCs

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