Thomas Bradley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a worn and beaten armor. His white hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He exudes charisma. He is a tour de force of persuasion. He invites people to come help in his community garden.
History: He is a Slaad in disguise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Mason
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 42 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 5000 sp. White opal (1600 gp). Tiger eye turquoise (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frederick Wordsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His amber eyes peer out from beneath his deerstalker brown hat.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Frederick was born with his father's beautiful face. Cursed with unlife at a very young age, Frederick has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur, Joker. Flaws: Disease. Bonds: Attractive, Job. Occupation: Painter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Giant
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1000 gp. Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roger Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a black costume with the symbols of magic on his torso, marred by teas. His blonde hair is slicked back into a classic pompadour. His fierce brown eyes like to dwell on things.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roger took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Nature. Occupation: Sellsword
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 400 gp.
Charles Richie, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered scythe and tarnished glaive as well. His deerstalker hat is riddled with cuts and holes. He has several tiny amber earrings on each ear.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Has a crush. Occupation: Painter
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Adam Preston, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries monstrous two handed axes. He sports a long white beard, and similarly colored long hair. His fierce amber eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 45000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
