Nicholas Braxton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has shaved his head bald. He has violet eyes.
Personality: Overbrimming with self-confidence, Nicholas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a ruthless business man, a trait he acquired from his father.
History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.
Motivation: To share knowledge with the world; and wants to raise his children well
Ideals: Impeccable, Entrepeneur, Logical. Bonds: Military, Family. Occupation: Marshal
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 9 (-1) | 19 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Giant, Halfling, Goblin
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +4
Possessions: 38000 sp. 1 Minor magic item.
Theodoric Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. He carries with him a set of bows on his belt, each one with a amber on the hilt. His chestnut hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. Theodoric was born on a far southern forest where he grew up under the tutelage of his mother, an expert Map Maker. He left for the south, certain he would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Gifted, Optimist. Flaws: Ugly. Bonds: Immigrant. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Wymar Ansley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large black tufts of hair around his ears. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Artistic. Flaws: Ugly, Impulsive. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
Diggory Ashton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a long, red cloak. He wears a feathered hat to cover his moderate length blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a Bounty Hunter, his mother struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the east, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and wants a kiss
Ideals: Impeccable, Entrepeneur. Flaws: Insane. Bonds: Poor, Immigrant, Has a crush. Occupation: Armorer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 2800 sp.
Manfred Adley, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. His skin is fair and his fingers are delicate and long. He has a long silver beard with little hanging trinkets. His eyes are gray and beady.
Personality: Prone to second guessing himself, he comes off as nervous. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a shepherd and was forced into it by his family
Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Family. Occupation: Shepherd
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp.
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