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NPC Generator

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Advanced [show]


Simon Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat, and carries crossbows. His moppish white hair is in a traditional bowl cut. His fierce amber eyes like to dwell on things.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born into a rich family. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Detective for hire.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Professionalism. Bonds: Enemies, Rich, Job. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Simon Breeden, Male Human Aristocrat 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 9 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)12 (+1) 12 (+1)7 (-2)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp. Jet (90 gp). Moss agate (15 gp). Golden yellow topaz (1300 gp). Rose (40 gp).


Social Check DCs


Gerard Oakley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a mountains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He is wracked by social anxiety; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Emotional, Fearful. Bonds: Attractive, Nature, Enemies. Occupation: Performer

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Oakley, Male Human Barbarian 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 700 sp.


Social Check DCs


Kyle Ramsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His silver hair is smooth and relatively long. His brown eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Junk Dealer, his father struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and to get a good night's sleep

Ideals: Joker. Flaws: Shy. Bonds: Poor, Nature. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Kyle Ramsey, Male Human Commoner 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)16 (+3) 10 (+0)18 (+4)
Skills Medicine +3, Persuasion +7
Senses Passive Perception 10
Languages Common, Infernal, Auran, Halfling
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4

Possessions: 600 gp. Silver comb with moonstones (700 gp). Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (200 gp). A silver and pearl hairclip (70 gp).


Social Check DCs


Ralf Badger, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a small hat to hide his balding. His amber unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom.

Ideals: Fighting. Flaws: Disease, Shy, Mundane. Bonds: Job. Occupation: Doctor

Voice: Thin and wheezing

Attributes [hide]

Ralf Badger, Male Human Aristocrat 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills History +5
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 6000 sp. Tiger eye turquoise (16 gp). Moonstone (50 gp). Freshwater pearl (16 gp). Rock crystal (50 gp).


Social Check DCs


Frederick Colton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He sports black clothing, slightly heavier than average wear. His hair is cut close to his head. His violet eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is harsh and unforgiving.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Frederick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Frederick's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Opinionated, Gifted. Flaws: Antagonistic, Secretive. Bonds: Adventurer. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Frederick Colton, Male Human Sorcerer 9
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 40 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 7 (-2)6 (-2)
Skills Persuasion +1, Religion +4
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 5000 sp. Aquamarine (800 gp). Chalcedony (50 gp). Aquamarine (800 gp). Iolite (50 gp).


Social Check DCs

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