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Advanced [show]


Bertram Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He carries a battered spear and tarnished lance as well. He keeps his long brown hair kept up in a rat tail. His blue eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Fighting, Impeccable. Flaws: Antagonistic, Disease. Bonds: Mentor, Adventurer. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Eastoft, Male Human Adept 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)15 (+2) 16 (+3)15 (+2)
Skills Investigation +4, Stealth +2
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 3100 sp.


Social Check DCs


Theobald Kendal, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears an entirely black suit with red socks and a vest with buckled shoes, and his gloved hand is found clutching a lance. His long auburn hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Doctor

Voice: Whispers

Attributes [hide]

Theobald Kendal, Male Human Monk 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Athletics +0, Deception +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Charles Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a faded coat and loose pants complete with broad hat. He has blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Painter, who enjoyed hunting, Charles was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Barkeep. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Painter again; and he'd like to take his coworkers down a peg

Flaws: Ugly, Emotional. Bonds: Poor, Job, Nature. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Cumberbatch, Male Human Sorcerer 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Giant, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 100 gp.


Social Check DCs


Ralf Appleton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a robe, a symbol of death around his neck, and a scythe on his belt. His right leg appears badly burned and disfigured. His blonde hair is kept up in a ponytail inside a broad hat. He has a dull look in his violet eyes.

Personality: Aggressive, abrasive, and angry, Ralf embodies much of what other species detest in the Humans. He is obsessed with finding treasure.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ralf took refuge in the old dungeon and found the beat up scythe and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Ralf Appleton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Brass mug with jade inlays (200 gp). Finely wrought small gold bracelet (30 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Wymar Ashton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky grey painted plate armor. He sports a flattop hair cut. His eyes are amber and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Animal Trainer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: To unite with his sister; and to be a sellsword again

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Animal Trainer

Voice: Low and grunting

Attributes [hide]

Wymar Ashton, Male Human Aristocrat 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.


Social Check DCs

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