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NPC Generator

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Advanced [show]


Miles Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He tends to wear a large black jacket. He has no hair. He has violet eyes and a black hat with a blue feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small desert village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Miles Bentley, Male Human Aristocrat 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)9 (-1) 15 (+2)15 (+2)
Skills Medicine +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Gerard Rylan, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a Stetson hat to cover his moderate length silver hair. His hazel eyes peer out from beneath his Stetson tan hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and many goblins want him driven away

Ideals: Athletic, Disciplined, Entrepeneur. Bonds: Poor. Occupation: Slave Trader

Voice: Spanish accent

Attributes [hide]

Gerard Rylan, Male Human Adept 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)8 (-1) 11 (+0)11 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Chrysoberyl (40 gp). Violet garnet (500 gp). Azurite (10 gp). Alexandrite (500 gp).


Social Check DCs


Clerebold Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is kept up in a ponytail inside a Stetson hat. His eyes are blue and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Adventurer. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Clerebold Livingstone, Male Human Wizard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)8 (-1) 13 (+1)10 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Silver comb with moonstones (800 gp).


Social Check DCs


Heward Hayley, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his silver hair down. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: When he was but 6 years old his parents immigrated from the north. He was taken from his home at a very young age. He's since become an addict/alcoholic.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Athletic, Optimist. Flaws: Addict. Bonds: Family, Immigrant, Slave. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Heward Hayley, Male Human Adept 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)14 (+2) 6 (-2)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 8
Languages Common, Infernal, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Red-brown spinel (140 gp). Citrine (40 gp).


Social Check DCs


Balimaar Harlow, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and is wearing a long, grey, dusty cloak. He has done his best to style his golden hair to look like a famous performer. His eyes are likewise green.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Adventurer, Poor, Family, Enemies. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Balimaar Harlow, Male Human Expert 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)8 (-1) 15 (+2)11 (+0)
Skills Athletics +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. Lapis lazuli (9 gp).


Social Check DCs

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