Conrad Remington, Male Human [Permalink]
Personal [hide]
Description: This malnourished man has the majority of his body covered in plate. He has golden hair. His eyes are a pleasant hazel.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with finding treasure.
History: Born in the north to a Performer, Conrad learned a great deal about his mother's area of expertise. He worked as a nervous Performer and found it very stressful. He's also a talented Barrister, but doesn't like to broadcast it.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Performer
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp.
Solomon Anderton, Male Human [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: A deep hatred of brigands; and he wants revenge against brigands
Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant, Enemies. Occupation: Shepherd
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Heward Blankley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His auburn hair, when down, is lengthy. His green eyes lackadaisically let the world flow into them.
Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Heward's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Spy.
Motivation: Expand his business; and sabotage a competitor
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Spy
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Gomory Fulton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, yellow shirt, and tan tie, and carries daggers. He keeps his golden hair in a pixie cut. His eyes are gray.
Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with finding treasure.
History: He was born the only child of a wealthy merchant. When Gomory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A need for knowledge about a nearby landmark; and retire the richest man in the west
Ideals: Fighting, Entrepeneur. Flaws: Racist. Bonds: Adventurer, Military. Occupation: Bounty Hunter
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 3 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 41000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Henry Watson, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears a fine chain shirt which he covers with black colored cloaks and clothing. His black hair is braided into rings. His fierce amber eyes like to dwell on things.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Disciplined, Joker, Gifted, Fighting. Bonds: Has a crush. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1200 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Sapphire pendant on gold chain (1200 gp). Silver comb with moonstones (200 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp).
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