Theobald Sutherland, Male Human [Permalink]
Personal [hide]
Description: He wears a green small hat and green clothes. He wears his blonde hair down. His eyes are likewise gray.
Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Shy. Bonds: Slave, Immigrant, Job. Occupation: Mortician
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Old masterpiece painting (900 gp). Large well-done wool tapestry (200 gp).
Arnold Ashley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy blue pantaloons and a brown scarf. His red hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He left for the west, certain he would find work there.
Motivation: Wants to raise his children well; and to prove his worth to the world
Ideals: Gifted. Flaws: Disease, Selfish. Bonds: Attractive, Immigrant. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. Bloodstone (80 gp). Banded agate (5 gp). Banded agate (5 gp). Red spinel (70 gp).
Miles Snowdon, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. His white hair is cut short. His gray eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, he prefers to meditate than take action. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school before completing his studies. He has set out to sabotage the competition.
Motivation: To share knowledge with the world.
Ideals: Athletic, Disciplined, Logical. Bonds: Attractive, Poor. Occupation: Masseuse
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 4 (-3) | 9 (-1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 1d10+4, Ranged -1 / 1d10-3, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Shane Tenley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in a clean grey cloak covering his clean studded leather. His hair is short and white. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 6 years later his spouse died after the birth of his son. Heartbroken, Shane never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He has a crush on the local Locksmith; and he wants to get laid
Ideals: Persistence, Gifted. Flaws: Shy. Bonds: In love, Has a crush. Occupation: Healer
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Roger Spalding, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a faded coat and loose pants complete with small hat. His clothes are grease stained in places. He wears his red hair up. His brown unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Roger was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Someone believes him a fraud; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Disease. Bonds: Poor, Immigrant, Military. Occupation: Map Maker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Auran, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!