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Advanced [show]


Justin Woods, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is constantly adorned with expensive silk clothing, often dyed in bright red and violet, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is almost excessively polite to everyone, even when angry. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: He's looking for his big break; and to unite with his brother

Flaws: Addict, Shy. Bonds: Rich, Adventurer, Slave, Family. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Justin Woods, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)11 (+0) 16 (+3)14 (+2)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Trym Tewksbury, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear tan pants and tee shirts. He wears a wide-brimmed hat to cover his moderate length auburn hair. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Justice. Flaws: Ugly, Sensitive, Insane. Bonds: Rich. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Trym Tewksbury, Male Human Wizard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)10 (+0) 17 (+3)8 (-1)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Moss agate (16 gp). Black pearl (600 gp). Amethyst (80 gp).


Social Check DCs


Odo Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and auburn. His eyes are green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the north. He moved from fad to fad and when he turned 15 he discovered painting. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Job, Nature, Poor. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Odo Mitchell, Male Human Bard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 12000 cp.


Social Check DCs


Shane Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple brown line shooting up and back down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His eyes are a pleasant violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy and tries to find solutions quickly.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Lazy. Bonds: Poor, Enemies. Occupation: Apothecary

Voice: Speaks with squeezed throat

Attributes [hide]

Shane Hallewell, Male Human Aristocrat 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Emerald (400 gp). Golden yellow topaz (300 gp). Sard (60 gp). 1 Minor magic item.


Social Check DCs


Gerard Weld, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, constantly wearing a tan suit, green shirt, and grey tie, and a wedding ring on his left hand. He has shaved his head bald. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He got away from his former life and has fallen to alcoholism.

Motivation: Wishes to resurrect an old love; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: In love, Poor. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerard Weld, Male Human Sorcerer 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 1600 gp. Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs

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