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NPC Generator

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Advanced [show]


Don Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. His black hair is braided into rings. His amber eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Don has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Artistic. Flaws: Antagonistic, Shy, Disease. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Don Gracey, Male Human Monk 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Reynard Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears bulky violet painted plate armor. He carries a battered shield and tarnished monstrous two handed axe as well. He wears a wide-brimmed hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. He then took over the family business and is one of the better Miller for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Philantrophist, Gifted. Bonds: Job, Rich. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Reynard Wellington, Male Human Monk 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)10 (+0) 6 (-2)14 (+2)
Skills Athletics +5, Nature +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +3

Possessions: 900 gp. Smoky quartz (50 gp). Chalcedony (50 gp).


Social Check DCs


Alex Hackney, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Spy. His silver hair is long and unkept. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Insane, Selfish. Bonds: Poor. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Alex Hackney, Male Human Adept 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)18 (+4) 11 (+0)18 (+4)
Skills Investigation +6, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Auran, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Just what you see.


Social Check DCs


Randal Stanley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a violet and grey handkerchief worn on his right side. His long chestnut hair reaches down to his waist. His hazel eyes lackadaisically let the world flow into them.

Personality: He has a massive crush on the younger sibling of the Shepherd who has hired him part-time. He has a minor phobia of water and hates getting wet.

History: Randal was born with his mother's beautiful face. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Flaws: Fearful. Bonds: Has a crush, Attractive, Adventurer, Job. Occupation: Shepherd

Voice: French accent

Attributes [hide]

Randal Stanley, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +5, Nature +6
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp. 1 Healer’s kit. 1 Masterwork Thieves’ tools. 1 Magnifying glass.


Social Check DCs


Bertram Law, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor, and he perpetually has his bastard sword ready. He has shaved his head bald. His eyes are likewise violet. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a ruthless business man, a trait he acquired from his father.

History: Bertram was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Adventurer, Rich. Occupation: Scribe

Voice: Eastern European accent

Attributes [hide]

Bertram Law, Male Human Ranger 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 14
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills Religion +3, Stealth +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 50000 cp. Red spinel (40 gp). Fiery yellow corundum (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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