Diggory Van Es, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy red hair. His gray eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a Bellfounder, his father struggled to pay the bills. Over the years he perfected his riding and shooting skills. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and to reunite with his old friends
Flaws: Shy, Hedonist. Bonds: Attractive, Poor, Nature. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Terran
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +5
Possessions: 300 gp. Azurite (9 gp). Rhodochrosite (9 gp). Blue sapphire (1200 gp). Red spinel (60 gp).
William Browning, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this western man prefers to wear blue clothing when he does not wear armor. His brown hair is singed and shortened. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Always inclined to offer people food he seems plenty friendly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: William hails from a village terrorized by drow. In his 10th year, his parents were killed by a drow raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Athletic, Philantrophist. Flaws: Ugly, Addict, Shy. Bonds: Enemies. Occupation: Miner
Voice: French accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).
Norman Ryley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. His brown hair is drawn into a tight pony tail with a clover scrunchie. His eyes are a pleasant violet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Norman is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Norman was born the youngest of three triplets. Cursed with a spirit at a very young age, Norman has worked very hard to control his curse. He has never given up on his poetry dream.
Motivation: To share knowledge with the world; and he is content
Ideals: Artistic, Logical. Flaws: Mundane, Disease. Bonds: Family. Occupation: Roofer
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 68 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
William Brixton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Drogo Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears crescent spectacles with a black brim.
Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Knight
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 17 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 8 (-1) | 16 (+3) | 5 (-3) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven, Auran
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 200 gp.
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