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NPC Generator

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Advanced [show]


Peter Shelby, Male Human [Permalink]

Personal [hide]

Description: This eastern man dresses well, wearing tan shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy and tries to find solutions quickly.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and his religion dominates his actions

Ideals: Optimist. Flaws: Lazy. Bonds: Attractive, Poor, Immigrant. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Peter Shelby, Male Human Warrior 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)10 (+0) 17 (+3)16 (+3)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Ashley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is auburn and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich northern family. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: To reunite with his old friends; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Bricklayer

Voice: Scandinavian accent

Attributes [hide]

Thomas Ashley, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Athletics +0, Persuasion +3
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Percival Kent, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His white hair is lengthy and is close to two feet long. His eyes are violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has never given up on his music dream.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Artistic. Flaws: Selfish, Shy. Bonds: Rich. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Percival Kent, Male Human Sorcerer 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)4 (-3) 12 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. Red spinel (40 gp). 1 Superior lock. 1 Silk rope.


Social Check DCs


Adelard Gracey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He keeps his golden hair in a pixie cut. His eyes, though not visible through his cowl, are hazel.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born blind and as such lacked many opportunities for work. His divine abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Poor. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Adelard Gracey, Male Human Aristocrat 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 500 gp.


Social Check DCs


Lewis Berkeley, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He has a white handlebar mustache and slicked back white hair. His eyes, though not visible through his cowl, are violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He feeds upon the attention of others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.

Motivation: Wants his loneliness to end; and wants to open a new tavern

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Miner

Voice: Raspy

Attributes [hide]

Lewis Berkeley, Male Human Aristocrat 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp. Bloodstone (50 gp).


Social Check DCs

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