Arnold Darby, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a lance on his belt. He has a slight overbite and is overall scrawny. His long black hair reaches down to his waist. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Arnold studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He inherited the family business which he has now maintained for 10 years.
Motivation: To be a Priest again; and expand his business
Ideals: Fighting, Philantrophist, Gifted. Flaws: Insane. Bonds: Job. Occupation: Junk Dealer
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 60 pp.
Norman Mitchell, Male Human [Permalink]
Personal [hide]
Description: A 5'5" southern man, he wears an entirely brown suit with violet socks and a vest with buckled shoes. He wears a wide-brimmed hat to hide his balding. His eyes are gray and catlike.
Personality: He is almost excessively polite to everyone, even when angry. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He is a Slaad in disguise. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the south, certain he would find work there.
Motivation: He has passion for adventuring and risk; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Shy. Bonds: Military, Adventurer, Immigrant. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Justin Wallace, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a green costume with the symbols of luck on his torso. His hair is red and curly. He wears an eyepatch.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a great chef.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Justin has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: Wants to have a good time and be beloved.
Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Roofer
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp.
Randal Kendal, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in a small plains village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Ploughman job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a ploughman and was forced into it by his family
Flaws: Shy, Impulsive. Bonds: Nature, Job, Family. Occupation: Ploughman
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
William Blakeley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His tied-back hair is silver. He has brown eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with his god.
History: He got into the Cook business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Cook.
Motivation: To be a Brewer again; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Job, Religious. Occupation: Cook
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Just what you see.
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