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NPC Generator

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Advanced [show]


Shane Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He sports a long silver beard, and similarly colored long hair. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was always a brilliant, if unscrupulous mind. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Insane, Antagonistic, Racist. Occupation: Ploughman

Voice: Eastern European accent

Attributes [hide]

Shane Graeme, Male Human Fighter 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)6 (-2) 11 (+0)14 (+2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Cooper, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and grey handkerchief worn on his left side. He carries a battered bastard sword and tarnished flail as well. His red hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Hedonist. Bonds: Adventurer, Debt. Occupation: Dilettante

Voice: Strong lisp

Attributes [hide]

John Cooper, Male Human Druid 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 1000 sp.


Social Check DCs


Chad Colby, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his greataxe always slung over his shoulder. His hair is cut close to his head. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Shy, Antagonistic. Bonds: Mentor, Poor, Adventurer. Occupation: Sellsword

Voice: Rhymes sentences (sorry)

Attributes [hide]

Chad Colby, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Athletics +0, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Kody Kelsey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man is dressed in an above average manner. His brown hair is still thick. His fierce violet eyes like to dwell on things.

Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions.

Flaws: Antagonistic, Shy. Bonds: Attractive, Military, Religious. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Kody Kelsey, Male Human Monk 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 9 (-1)17 (+3)
Skills Insight +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Guy Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He has a moderate pudge and is not very fit. His head has been shaved. His hazel unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered south to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by goblins. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins; and many goblins want him driven away

Flaws: Ugly, Disease, Insomniac, PTSD. Bonds: Enemies. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Guy Abram, Male Human Commoner 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 4 Antitoxin. 4 Antitoxin.


Social Check DCs

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