Reynard Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears violet trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His tied-back hair is silver. His eyes, though not visible through his cowl, are amber.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Reynard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To be a Spice Merchant again; and nothing but the best is good enough for him
Ideals: Philantrophist, Impeccable. Bonds: Job, Nature, In love. Occupation: Ruler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Rose (40 gp). Violet garnet (1000 gp). Tiger eye turquoise (8 gp).
John Colton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. He has moderate length silver hair. His fierce gray eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.
History: His father raised him in a mountain cabin. He was an apprentice working in his mother's forge. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge; and sabotage a competitor
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Nature, Job, Enemies. Occupation: Blacksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 400 gp. 1 Banded mail. 1 Masterwork Heavy steel shield. 1 Half-Plate.
John Ashley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is greasy and uncared for. His face is scarred and worn.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, John grew up listening to his father's many stories. He has had some formal dancing training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Junk Dealer
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple +2
Possessions: Just what you see.
Balimaar Harlan, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his silver hair in a flapper bob. He has several tiny aquamarine earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Expand his business; and he is greedy
Flaws: Shy, Selfish, Disease. Bonds: Attractive, Rich. Occupation: Stylist
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. White pearl (90 gp). 1 Minor magic item.
Gilbert Beckwith, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dark leathers with embroidery. He wears his chestnut hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the west his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Poor, Adventurer. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1000 gp. Obsidian (16 gp).
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