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Advanced [show]


Clerebold Clifford, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a worn and beaten armor. His chestnut hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: To get a good night's sleep; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Professionalism, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Clerebold Clifford, Male Human Rogue 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)8 (-1) 14 (+2)12 (+1)
Skills Investigation +2, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 30000 cp. Gold dragon comb with red garnet eye (1600 gp).


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He likes to wear grey tank tops with blue pants. He has a hunchback. His brown hair is smooth and relatively long. He is baby faced.

Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.

History: He was born in a small forest village. A freak accident while working with his Map Maker father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Ugly, Disease. Bonds: Job, Military, Nature. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Mitchell, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Dean Bing, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his blonde hair in a flapper bob. His eyes are likewise violet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He would rather hide behind his crafts than deal with other people.

History: Born to a Laborer, his father struggled to pay the bills. Through the years after Dean was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dean's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Butcher

Voice: Spits words with contempt

Attributes [hide]

Dean Bing, Male Human Warrior 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 60 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 12 (+1)16 (+3) 6 (-2)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 8
Languages Common, Auran, Terran, Giant
Attacks Melee +0 / 2d10-3, Ranged +2 / 2d10-1, Grapple -1

Possessions: 11000 sp. Red spinel (110 gp). Rock crystal (20 gp). Aquamarine (1200 gp). Citrine (20 gp). Deep green spinel (110 gp).


Social Check DCs


Patrick Altham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. His hair is long and silver with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He has a dull look in his violet eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Patrick took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and revenge

Ideals: Philantrophist. Flaws: Ugly. Bonds: Nature, Enemies, Job. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Patrick Altham, Male Human Barbarian 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)6 (-2) 15 (+2)14 (+2)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 800 gp. Azurite (16 gp).


Social Check DCs


Peter Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of hammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has moderate length red hair. His brown eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of eastern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peter took refuge in the large cave and found the beat up hammer and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Rich, Immigrant, Nature. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Peter Cornish, Male Human Cleric 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 9 (-1)14 (+2)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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