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NPC Generator

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Advanced [show]


Kyle Harlow, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in tan turtlenecks beneath a grey coat with red slacks. He keeps his blonde hair in a pixie cut. His hazel eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the south, but his parents moved at a very young age to the west. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Kyle Harlow, Male Human Aristocrat 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills History +4, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Harper, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is short and white. He has amber eyes.

Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the east, but his parents moved at a very young age to the north. Like his father and his brother before him, after school he went straight into learning to become a Guard. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Further expansion of business; and to clean up the streets

Flaws: Addict. Bonds: Slave, Immigrant, Job, Guardian. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Roger Harper, Male Human Druid 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)10 (+0) 17 (+3)12 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Just what you see.


Social Check DCs


Theodoric Clayden, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. He has moderate length chestnut hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a necromancer, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the north was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Optimist. Flaws: Insane. Bonds: Rich, Immigrant, Adventurer, Mentor. Occupation: Healer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theodoric Clayden, Male Human Sorcerer 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 3000 sp.


Social Check DCs


Gunter Hampton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears suspenders and white workpants. His shirt is violet, and he wears a heavy white leather apron most of the time. His black hair is matted, messy, and big. His eyes are brown and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a small toy that he constantly fidgets with.

History: A powerful brothel owner made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Ugly, Addict. Bonds: Mentor. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Gunter Hampton, Male Human Paladin 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 6 (-2)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Alchemist’s fire. 2 Holy water.


Social Check DCs


Richard Hale, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a fancy brown suit. With bright brown hair and a scraggly beard. He has gray eyes and a brown hat with a pastel feather.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a minor phobia of water and hates getting wet.

History: A powerful necromancer made him what he is. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Richard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He feels threatened by others.

Flaws: Fearful. Bonds: Attractive, Mentor, In love. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Richard Hale, Male Human Adept 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)10 (+0) 12 (+1)7 (-2)
Skills Nature +3, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 700 gp. Deep green spinel (150 gp). Eye agate (7 gp).


Social Check DCs

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