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NPC Generator

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Advanced [show]


Trey Clare, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears light armors faded through time and improper care. His deerstalker hat is riddled with cuts and holes. His eyes are a pleasant blue.

Personality: Stoic and calm, he prefers to meditate than take action. He also hits on women, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Mason

Voice: Scandinavian accent

Attributes [hide]

Trey Clare, Male Human Aristocrat 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Haley, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he wears tight fitting clothing which further accentuates his frame. He wears his white hair up in a very large beehive style do. His blue eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.

History: Balimaar was born with his mother's beautiful face. One day when Balimaar was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Balimaar was heart-stricken from the event, and his father started working long hours to provde for them. He was granted druidic powers by his dying brother.

Motivation: Nothing but the best is good enough for him; and to unite with his brother

Ideals: Gifted, Impeccable. Flaws: Shy, PTSD. Bonds: Attractive, Family. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

Balimaar Haley, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)15 (+2) 15 (+2)15 (+2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp.


Social Check DCs


Miles Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a well pressed and immaculate suit (or dress). His left leg appears badly burned and disfigured. His brown hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: To be a Jeweler again; and sabotage a competitor

Flaws: Emotional. Bonds: Job, Immigrant. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Miles Cholmondeley, Male Human Aristocrat 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +4

Possessions: 30000 cp. Obsidian (13 gp). Rhodochrosite (13 gp). Red spinel (40 gp). Moss agate (13 gp).


Social Check DCs


Tim Brent, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Tim studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against brigands; and doesn't want to be a masseuse and was forced into it by his family

Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly, PTSD. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

Tim Brent, Male Human Warrior 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)12 (+1) 10 (+0)16 (+3)
Skills Insight +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 60 pp. Chalcedony (70 gp). Brown-green garnet (60 gp). Alexandrite (400 gp).


Social Check DCs


Theodoric Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. He has shaved his head bald. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Carpenter profession.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new barkeep responsibilities is difficult

Flaws: Shy, Insane. Bonds: Adventurer, Job, Religious. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theodoric Beckwith, Male Human Wizard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)10 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs

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