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Advanced [show]


Cory Brixton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears baggy grey pantaloons and a black scarf. He wears his auburn hair down. His fierce gray eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: Regain custody of his son; and a strong sense of loyalty to human people

Flaws: Antagonistic, Racist. Bonds: Family, Rich, Job. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Cory Brixton, Male Human Barbarian 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 12 (+1)11 (+0)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp. Amber (70 gp). Eye agate (4 gp). Obsidian (4 gp). 1 Minor magic item.


Social Check DCs


Charles Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with pastel stripes complete with hood. He has a moderate pudge and is not very fit. His black hair is cut jaggedly and amateurishly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Gifted, Logical. Flaws: Addict, Cynical. Bonds: Family. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Charles Gresham, Male Human Aristocrat 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)11 (+0) 9 (-1)14 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 400 gp. Black pearl (900 gp). Peridot (60 gp). Peridot (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Southey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. He has moderate length chestnut hair. His eyes are amber and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Balimaar was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business

Flaws: Secretive, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Balimaar Southey, Male Human Monk 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Persuasion +5, Survival +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. Obsidian (12 gp). Deep blue spinel (1200 gp). Amber (90 gp). Coral (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Graham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears yellow cloth garments or leather armor. His hair is black and very short. His ears are large.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Rich. Occupation: Knight

Voice: French accent

Attributes [hide]

John Graham, Male Human Wizard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)8 (-1) 16 (+3)13 (+1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Lewis Cornish, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair and beard is wavy and long. His eyes are a pleasant gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the east, but his parents moved at a very young age to the north. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Rich, Immigrant. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Lewis Cornish, Male Human Warlock 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 19000 sp.


Social Check DCs

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