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NPC Generator

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Advanced [show]


Rolf Kirby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: Sold as a small child to a slaver, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Human compassion; and he's looking for his big break

Flaws: Ugly, Racist. Bonds: Religious, Adventurer, Mentor, Enemies. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Rolf Kirby, Male Human Warrior 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Bertram Braxton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and wears a worn and beaten armor. His hair is greying and his face has many wrinkles. His skin is flawless and his brown eyes scan people very quickly.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of eastern immigrants he idolized his father. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: To get a good night's sleep; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Rich, Immigrant. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Bertram Braxton, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 16 (+3)10 (+0)
Skills History +4, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Miles Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). He keeps his chestnut hair in a pixie cut. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Miles was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Scribe job and began his own company from there.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new scribe responsibilities is difficult

Ideals: Joker. Flaws: Impulsive, Depressed. Bonds: Job, Adventurer. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Miles Altham, Male Human Aristocrat 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)7 (-2) 11 (+0)11 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: Tourmaline (60 gp). Amethyst (60 gp). Coral (60 gp). Iolite (60 gp). 1 Minor magic item.


Social Check DCs


Everard Atterton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. He is bald on top and has large black tufts of hair around his ears. He has gleaming, smiling violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Enemies, Mentor, Family. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Everard Atterton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Geoffrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Unemployed. He wears his red hair up in a very large beehive style do. His eyes are likewise gray. His teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.

History: Geoffrey hails from a village terrorized by dire rats. Like his father and his sister before him, after school he went straight into learning to become a Unemployed. He has worked as a Unemployed like his father before him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Flaws: Addict. Bonds: Job, Attractive, Military, Enemies. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Geoffrey Thorpe, Male Human Cleric 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 19 (+4)8 (-1) 17 (+3)12 (+1)
Skills Acrobatics +1, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 500 gp.


Social Check DCs

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