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Advanced [show]


Odo Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing colorful clothing, dressed as a Beggar. He wears a colorful flower in his white hair. His eyes are blue.

Personality: Calm and collected, he is a well trained Beggar. He enjoys reading and quiet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He loathes his own lifestyle; and further expansion of business

Ideals: Logical, Gifted. Flaws: Depressed. Bonds: Attractive, Job, Adventurer. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Odo Sutherland, Male Human Monk 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Drogo Lester, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. He has styled his chestnut hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He plays an instrument quite well.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Insane, Depressed. Bonds: Rich. Occupation: Spy

Voice: Stutters

Attributes [hide]

Drogo Lester, Male Human Warrior 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Graeme, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his scythe always slung over his shoulder. His skin is fair and his fingers are delicate and long. His black hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trym took refuge in the large cave and found the beat up scythe and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his old friends

Flaws: Ugly. Bonds: Adventurer, Nature, Enemies. Occupation: Bowyer

Voice: Spanish accent

Attributes [hide]

Trym Graeme, Male Human Druid 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 8 (-1)16 (+3) 17 (+3)17 (+3)
Skills Insight +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 100 gp. Azurite (10 gp). Jet (40 gp). Citrine (60 gp). Chrysoberyl (40 gp). 1 Minor magic item.


Social Check DCs


Tim Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a blue tunic with tan highlights, and long blue pants that bunch up around his shoes. His whole body is exceptionally muscular. His golden hair is greying along the sides and has receded to reveal a widow's peak. His blue unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Tim hails from a village terrorized by giants. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero; and a deep hatred of giants

Ideals: Passionate, Gifted. Flaws: Disease. Bonds: Immigrant, Adventurer, Enemies. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Tim Birkenhead, Male Human Cleric 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)5 (-3) 17 (+3)18 (+4)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 600 gp.


Social Check DCs


Gilbert Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a blue collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has a hunchback. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His eyes are hazel and catlike.

Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Adventurer, who enjoyed hunting, Gilbert was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Gilbert Kimberley, Male Human Expert 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Deception +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 40000 cp. Tourmaline (130 gp). Banded agate (8 gp). Zircon (70 gp).


Social Check DCs

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