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NPC Generator

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Advanced [show]


Diggory Clifford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. With a patchy auburn beard and wild auburn hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He married young, but lost his spouse to goblins. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A need for knowledge about a nearby landmark; and many goblins want him driven away

Ideals: Opinionated. Flaws: Depressed. Bonds: Attractive, Religious, Enemies, Adventurer. Occupation: Sellsword

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Clifford, Male Human Bard 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)15 (+2) 7 (-2)16 (+3)
Skills Arcana +5, Insight +1
Senses Passive Perception 8
Languages Common, Terran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 300 gp. Amber (140 gp). Blue quartz (5 gp). Violet garnet (1200 gp). Rhodochrosite (5 gp).


Social Check DCs


Cory Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a worn and beaten armor. His red hair is thinning but still full. His gray eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. When he's not drinking or sleeping the drinks off, he's doing painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He got away from his former life and has fallen to alcoholism.

Motivation: To pay off his debts; and an old rival family wants him found

Ideals: Artistic. Flaws: Addict. Bonds: Family, Debt. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Cory Shirley, Male Human Wizard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 19000 cp. Tourmaline (140 gp). Rose (70 gp). 1 Minor magic item.


Social Check DCs


Balimaar Langdon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears green leather gloves, a green jacket, and tight pants. He has a small bristly mustache and wavy blonde hair. His violet eyes peer out from beneath his Stetson green hat.

Personality: He dislikes all the random violence that takes place in the east. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small island village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the east; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist, Entrepeneur. Bonds: Poor, Adventurer, Nature. Occupation: Brewer

Voice: Rolls R's

Attributes [hide]

Balimaar Langdon, Male Human Ranger 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)9 (-1) 18 (+4)12 (+1)
Skills Nature +1, Performance +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs


Trym Blyth, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear red tank tops with violet pants. He has no hair. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He pushes his goals aggressively. He is also a coward if confronted.

History: Trym hails from a village terrorized by gnolls. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Trym's father didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: A deep hatred of gnolls.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Enemies. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Trym Blyth, Male Human Rogue 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 180 pp.


Social Check DCs


Gilbert Adley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely blue suit with black socks and a vest with buckled shoes. His black hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of southern immigrants he idolized his father. In his 14th year, his parents were killed by a orcs raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Bonds: Attractive, Job, Adventurer, Immigrant, Enemies. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Gilbert Adley, Male Human Expert 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +3, History +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 25000 sp. A miniature golden chest with tiny emeralds lining the top (110 gp).


Social Check DCs

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