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NPC Generator

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Advanced [show]


Randal Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has a small bristly mustache and wavy blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east

Ideals: Entrepeneur, Justice. Flaws: Shy. Bonds: Attractive, Military. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Randal Rodney, Male Human Fighter 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 7
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Nature +3, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +0 / 2d8-3, Grapple +0

Possessions: 11000 sp. Solid gold idol (600 gp). Carved bone or ivory statuette (30 gp). Gold dragon comb with red garnet eye (500 gp). A delicate brass dragon egg (30 gp).


Social Check DCs


Guy Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. His long silver hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Ugly, Insane, Mundane. Bonds: Poor, Enemies. Occupation: Ruler

Voice: German accent

Attributes [hide]

Guy Wesley, Male Human Barbarian 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 47 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)18 (+4) 8 (-1)16 (+3)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Auran, Goblin, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Deep green spinel (100 gp). Brown-green garnet (100 gp).


Social Check DCs


Ernest Darby, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and sports tan clothing, slightly heavier than average wear. His right hand appears badly burned and disfigured. With bright white hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the east his family was never financially stable. Through the years after Ernest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ernest's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Disciplined, Fighting. Flaws: Antagonistic. Bonds: Poor. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Ernest Darby, Male Human Warrior 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest Home, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green top hat and green clothes. His hair is white and very short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Spy, and he later adopted a second son.

Motivation: He has money and likes to spend it; and to reunite with his absent father

Ideals: Athletic, Artistic. Flaws: Addict, Antagonistic. Bonds: Family, Rich. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Home, Male Human Wizard 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)15 (+2) 11 (+0)9 (-1)
Skills Insight +3, Religion +5
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 600 gp. Blue star sapphire (1200 gp). Coral (150 gp).


Social Check DCs


Odo Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long auburn hair reaches down to his waist. He has blue eyes and a white hat with a tan feather.

Personality: He will rave to anyone who will listen. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Odo was raised in a hard working conservative environment. His childhood dream was to be a Stableman, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with his sister; and to reunite with his absent father

Flaws: Insane, Secretive. Bonds: Attractive, Family, Job. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Odo Sydney, Male Human Commoner 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 8000 sp.


Social Check DCs

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