Don Moreno, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a robe, a symbol of magic around his neck, and a ceremonial dagger on his belt. His white hair is lengthy. His fierce gray eyes like to dwell on things.
Personality: He is fixated on the number 34. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is afraid of women and trembles around them
History: His father raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insane, Shy, Racist. Bonds: Nature. Occupation: Blacksmith
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 6 (-2) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Auran, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +6
Possessions: 400 gp. Red spinel (130 gp). Golden yellow topaz (200 gp). Alexandrite (200 gp). 1 Chain shirt. 1 Darkwood Buckler.
Trey Sheldon, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has wavy silver hair. He has a dull look in his brown eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He got into the Marshal business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Marshal.
Motivation: Wishes to resurrect an old love.
Ideals: Impeccable, Optimist. Bonds: In love, Job. Occupation: Marshal
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A roughly beaten golden orb (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).
Percival Hallewell, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a violet suit, grey shirt, and white tie. His hair is short and blonde. He wears an eyepatch.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in a small desert village. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Unemployed like his father before him.
Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear
Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Unemployed
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Auran, Orc, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 200 gp. Black pearl (500 gp). Red spinel (60 gp). Alexandrite (500 gp). Red garnet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kody Marleigh, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries flails. His hair is always cut to a buzz. His hazel unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Energy wise he seems alert and responsive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable, Professionalism. Flaws: Disease, Antagonistic. Occupation: Actor
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chad Bristol, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and brown handkerchief worn on his left side. He carries a battered longbow and tarnished flail as well. He has styled his brown hair well, parting it to the left. His fierce blue eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. By chance he met his sister recently and the two have been together since.
Motivation: To protect his home; and regain custody of his son
Ideals: Fighting, Gifted. Bonds: Family, Adventurer, Military, Guardian. Occupation: Banker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!