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Advanced [show]


Anthony Bradly, Male Human [Permalink]

Personal [hide]

Description: An older man who wears pastel painted combat armor at almost all times, he is not a threatening figure. He keeps his golden hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Anthony grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Cynical. Bonds: Attractive, Adventurer. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Anthony Bradly, Male Human Cleric 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)7 (-2) 11 (+0)9 (-1)
Skills Perception +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Balimaar Watson, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He is dressed in an above average manner. He wears a broad hat to cover his moderate length black hair. His brown eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a necromancer, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Joker, Logical. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Balimaar Watson, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)17 (+3) 11 (+0)13 (+1)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Azurite (15 gp). Azurite (15 gp). Bloodstone (50 gp). 1 Minor magic item.


Social Check DCs


Miles Beverly, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears light armors faded through time and improper care. He has shaved his head bald. His fierce brown eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Miles is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Miles Beverly, Male Human Adept 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 9 (-1)12 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Clare, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Baker. His blonde hair and beard is wavy and long. He is baby faced.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Baker.

Motivation: An old rival family wants him found; and he feels threatened by others

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Job, Family. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Diggory Clare, Male Human Wizard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)8 (-1) 17 (+3)12 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. Moonstone (50 gp). 1 Minor magic item.


Social Check DCs


Charles Snape, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a yellow costume with the symbols of luck on his torso. He has a very tight haircut. He has gleaming, smiling hazel eyes.

Personality: He is overprotective of those who hire his services. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He is the product a well kept family trust fund and as such has never really known need. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A deep hatred of brigands; and revenge

Flaws: Ugly, Fearful. Bonds: Guardian, Enemies, Rich. Occupation: Mason

Voice: Russian accent

Attributes [hide]

Charles Snape, Male Human Commoner 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 16 (+3)8 (-1) 11 (+0)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 200 gp.


Social Check DCs

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