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NPC Generator

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Cory Colton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tan vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, and a wedding ring on his left hand. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes lackadaisically let the world flow into them.

Personality: Cory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: When he was but 3 years old his parents immigrated from the east. Cory was born on a far eastern island where he grew up under the tutelage of his mother, an expert Bookbinder. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Cory never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: An old rival family wants him found.

Ideals: Artistic. Flaws: Ugly. Bonds: In love, Family, Immigrant. Occupation: Bookbinder

Voice: Relaxed voice

Attributes [hide]

Cory Colton, Male Human Monk 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 28000 sp. Black velvet mask with numerous citrines (150 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Godfrey Ansley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, green, dusty cloak. He keeps his auburn hair in a flapper bob. His thin eyebrows rest above his beady blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Godfrey was born in the south. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants a kiss; and regain custody of his son

Ideals: Persistence, Justice. Flaws: Ugly, PTSD. Bonds: Family, Has a crush. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Godfrey Ansley, Male Human Cleric 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 12 (+1)17 (+3)
Skills Deception +6, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 400 gp. Bloodstone (80 gp). Deep green spinel (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Blythe, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. His hair is white and curly. His thin eyebrows rest above his beady amber eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home.

Flaws: Ugly, Hedonist. Bonds: Guardian, Poor, Nature. Occupation: Laborer

Voice: Slow speaker

Attributes [hide]

Manfred Blythe, Male Human Bard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2500 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp).


Social Check DCs


Odo Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears baggy violet pantaloons and a black scarf. He keeps his silver hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. He invites people to come help in his community garden.

History: The child of a Weaver, who enjoyed hunting, Odo was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Greedy. Bonds: Attractive, Nature, Adventurer. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Odo Lancaster, Male Human Ranger 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)5 (-3) 14 (+2)12 (+1)
Skills History +0, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. Blue quartz (7 gp). Black pearl (1200 gp).


Social Check DCs


Aldous Beckwith, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely grey suit with pastel socks and a vest with buckled shoes. He has shaved his head bald. His gray eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant. Occupation: Barkeep

Voice: Soothing and warm

Attributes [hide]

Aldous Beckwith, Male Human Aristocrat 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 8 (-1)15 (+2)
Skills Performance +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 3 Acid flasks. 2 Holy water.


Social Check DCs

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