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NPC Generator

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Advanced [show]


Cory Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a violet and green handkerchief worn on his right side. He has shaved his head bald. His blue unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Cory was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Persistence. Flaws: Disease, Greedy. Bonds: Immigrant, Rich, Attractive. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Cory Ramsay, Male Human Warlock 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)9 (-1) 15 (+2)11 (+0)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Don Woods, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a feathered hat to cover his moderate length golden hair. His eyes are brown and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Poor, Nature. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Don Woods, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 40 pp.


Social Check DCs


Shane Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times, and he perpetually has his club ready. His golden hair is slicked back into a classic pompadour. His eyes are gray.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Poor. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Shane Wellington, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)14 (+2) 12 (+1)14 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Kyle Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a grey poncho over his likewise colored trousers and shirt. His golden hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are violet.

Personality: He has always had a great fascination with Human culture. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Fighting. Flaws: Racist, Shy, Disease. Bonds: Rich. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Kyle Cumberbatch, Male Human Druid 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)12 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of death around his neck, and a halberd on his belt. He has a long red beard with little hanging trinkets. His eyes are likewise brown. His teeth are white and perfect.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To end his boredom; and human compassion

Ideals: Fighting, Entrepeneur. Flaws: Racist, Mundane. Bonds: Attractive. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Gerald Tenley, Male Human Wizard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)9 (-1) 11 (+0)18 (+4)
Skills Investigation +1, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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